In-Game Description
An extremely rare rapid-firing crossbow.
Fire three successive bolts. Inflict heavy
damage by making all 3 shots count.
Fiorenza, the richest merchant in all of Volgen,
recreated this lost weapon after reading of it
in an old book.
Availability
Dark Souls 2 & Scholar of the First Sin:
- Undead Crypt treasure. From the Undead Ditch bonfire, head through the stone filled area until you reach an empty room
with some Wall Warriors and invader Nameless Usurper. Examine the right-hand side of the room for a illusory wall
that opens up to a small room with some more Wall Warriors and a metal chest that contains the weapon. - Invader Bowman Guthry drop(uncommon)
General Information
Image | Damage | Counter Strength |
Poise Damage |
Shot Range | Stats Needed Stat Bonuses |
Damage Reduction |
Stability | Durability | Weight |
---|---|---|---|---|---|---|---|---|---|
85/0/0/0/0 (Projectile/Strike) |
100 | 10 | 35 | 25/15/0/0 -/-/-/-/-/- |
0/0/0/0/0 | 10 | 40 | 6.0 |
Notes
- Firing the weapon with less than three bolts of your selected ammo type will still fire three shots of that type.
- A list of bolt types can be found here.
- Two-handing the weapon will let you aim from a first-person perspective just like a Bow.
- Alternatively, you can also use the Binoculars to aim from a first-person perspective while one-handling the weapon.
To do this, equip the Binoculars in one hand and the Avelyn in the other hand.
Aim with the Binoculars first and then fire the bolt. The bolt will always hit where you're aiming, even if it drains more than your remaining stamina.
(Note: Using this method does not make a reticule appear in the middle of the screen to help you aim.)
- Alternatively, you can also use the Binoculars to aim from a first-person perspective while one-handling the weapon.
- It can only be power-stanced with a Sanctum Repeating Crossbow or another Avelyn.
- It is recommended that you infuse it with Raw, that is if you're not infusing it with anything else, due to the weapon having no stat scaling
and gaining increased physical damage.
- Like all Crossbows, Bows and Greatbows it can't be infused with either Poison or Bleed.
Upgrades
Basic
Standard upgrade path.
Requires:
Name | Damage | Stat Bonuses | Materials Cost | Souls |
---|---|---|---|---|
Avelyn +0 | 85/0/0/0/0 | -/-/-/-/-/- | - | - |
Avelyn +1 | 93/0/0/0/0 | -/-/-/-/-/- | 1x Titanite Shard | 810 |
Avelyn +2 | 102/0/0/0/0 | -/-/-/-/-/- | 2x Titanite Shard | 1,020 |
Avelyn +3 | 110/0/0/0/0 | -/-/-/-/-/- | 3x Titanite Shard | 1,220 |
Avelyn +4 | 119/0/0/0/0 | -/-/-/-/-/- | 1x Large Titanite Shard | 1,620 |
Avelyn +5 | 127/0/0/0/0 | -/-/-/-/-/- | 2x Large Titanite Shard | 1,830 |
Avelyn +6 | 136/0/0/0/0 | -/-/-/-/-/- | 3x Large Titanite Shard | 2,030 |
Avelyn +7 | 144/0/0/0/0 | -/-/-/-/-/- | 1x Titanite Chunk | 2,340 |
Avelyn +8 | 153/0/0/0/0 | -/-/-/-/-/- | 2x Titanite Chunk | 2,640 |
Avelyn +9 | 161/0/0/0/0 | -/-/-/-/-/- | 3x Titanite Chunk | 2,840 |
Avelyn +10 | 170/0/0/0/0 | -/-/-/-/-/- | 1x Titanite Slab | 3,240 |
Infusions
Magic
Reduces: Physical base damage.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
---|---|---|---|
Magic Avelyn +0 | 42/42/0/0/0 | -/-/C/-/-/- | 0/16.6/0/0/0 |
Magic Avelyn +1 | 46/46/0/0/0 | -/-/C/-/-/- | 0/16.6/0/0/0 |
Magic Avelyn +2 | 51/51/0/0/0 | -/-/C/-/-/- | 0/16.6/0/0/0 |
Magic Avelyn +3 | 55/55/0/0/0 | -/-/C/-/-/- | 0/16.6/0/0/0 |
Magic Avelyn +4 | 59/59/0/0/0 | -/-/C/-/-/- | 0/16.6/0/0/0 |
Magic Avelyn +5 | 63/63/0/0/0 | -/-/C/-/-/- | 0/16.6/0/0/0 |
Magic Avelyn +6 | 68/68/0/0/0 | -/-/C/-/-/- | 0/16.6/0/0/0 |
Magic Avelyn +7 | 72/72/0/0/0 | -/-/C/-/-/- | 0/16.6/0/0/0 |
Magic Avelyn +8 | 76/76/0/0/0 | -/-/C/-/-/- | 0/16.6/0/0/0 |
Magic Avelyn +9 | 80/80/0/0/0 | -/-/C/-/-/- | 0/16.6/0/0/0 |
Magic Avelyn +10 | 85/85/0/0/0 | -/-/C/-/-/- | 0/16.6/0/0/0 |
Fire
Reduces: Physical base damage.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
---|---|---|---|
Fire Avelyn +0 | 42/0/42/0/0 | -/-/-/C/-/- | 0/0/16.6/0/0 |
Fire Avelyn +1 | 46/0/46/0/0 | -/-/-/C/-/- | 0/0/16.6/0/0 |
Fire Avelyn +2 | 51/0/51/0/0 | -/-/-/C/-/- | 0/0/16.6/0/0 |
Fire Avelyn +3 | 55/0/55/0/0 | -/-/-/C/-/- | 0/0/16.6/0/0 |
Fire Avelyn +4 | 59/0/59/0/0 | -/-/-/C/-/- | 0/0/16.6/0/0 |
Fire Avelyn +5 | 63/0/63/0/0 | -/-/-/C/-/- | 0/0/16.6/0/0 |
Fire Avelyn +6 | 68/0/68/0/0 | -/-/-/C/-/- | 0/0/16.6/0/0 |
Fire Avelyn +7 | 72/0/72/0/0 | -/-/-/C/-/- | 0/0/16.6/0/0 |
Fire Avelyn +8 | 76/0/76/0/0 | -/-/-/C/-/- | 0/0/16.6/0/0 |
Fire Avelyn +9 | 80/0/80/0/0 | -/-/-/C/-/- | 0/0/16.6/0/0 |
Fire Avelyn +10 | 85/0/85/0/0 | -/-/-/C/-/- | 0/0/16.6/0/0 |
Lightning
Reduces: Physical base damage.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
---|---|---|---|
Lightning Avelyn +0 | 42/0/0/42/0 | -/-/-/-/C/- | 0/0/0/16.6/0 |
Lightning Avelyn +1 | 46/0/0/46/0 | -/-/-/-/C/- | 0/0/0/16.6/0 |
Lightning Avelyn +2 | 51/0/0/51/0 | -/-/-/-/C/- | 0/0/0/16.6/0 |
Lightning Avelyn +3 | 55/0/0/55/0 | -/-/-/-/C/- | 0/0/0/16.6/0 |
Lightning Avelyn +4 | 59/0/0/59/0 | -/-/-/-/C/- | 0/0/0/16.6/0 |
Lightning Avelyn +5 | 63/0/0/63/0 | -/-/-/-/C/- | 0/0/0/16.6/0 |
Lightning Avelyn +6 | 68/0/0/68/0 | -/-/-/-/C/- | 0/0/0/16.6/0 |
Lightning Avelyn +7 | 72/0/0/72/0 | -/-/-/-/C/- | 0/0/0/16.6/0 |
Lightning Avelyn +8 | 76/0/0/76/0 | -/-/-/-/C/- | 0/0/0/16.6/0 |
Lightning Avelyn +9 | 80/0/0/80/0 | -/-/-/-/C/- | 0/0/0/16.6/0 |
Lightning Avelyn +10 | 85/0/0/85/0 | -/-/-/-/C/- | 0/0/0/16.6/0 |
Dark
Reduces: Physical base damage.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
---|---|---|---|
Dark Avelyn +0 | 42/0/0/0/42 | -/-/-/-/-/C | 0/0/0/0/16.6 |
Dark Avelyn +1 | 46/0/0/0/46 | -/-/-/-/-/C | 0/0/0/0/16.6 |
Dark Avelyn +2 | 51/0/0/0/51 | -/-/-/-/-/C | 0/0/0/0/16.6 |
Dark Avelyn +3 | 55/0/0/0/55 | -/-/-/-/-/C | 0/0/0/0/16.6 |
Dark Avelyn +4 | 59/0/0/0/59 | -/-/-/-/-/C | 0/0/0/0/16.6 |
Dark Avelyn +5 | 63/0/0/0/63 | -/-/-/-/-/C | 0/0/0/0/16.6 |
Dark Avelyn +6 | 68/0/0/0/68 | -/-/-/-/-/C | 0/0/0/0/16.6 |
Dark Avelyn +7 | 72/0/0/0/72 | -/-/-/-/-/C | 0/0/0/0/16.6 |
Dark Avelyn +8 | 76/0/0/0/76 | -/-/-/-/-/C | 0/0/0/0/16.6 |
Dark Avelyn +9 | 80/0/0/0/80 | -/-/-/-/-/C | 0/0/0/0/16.6 |
Dark Avelyn +10 | 85/0/0/0/85 | -/-/-/-/-/C | 0/0/0/0/16.6 |
Raw
Reduces: Nothing.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
---|---|---|---|
Raw Avelyn +0 | 93/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Raw Avelyn +1 | 102/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Raw Avelyn +2 | 112/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Raw Avelyn +3 | 121/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Raw Avelyn +4 | 130/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Raw Avelyn +5 | 140/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Raw Avelyn +6 | 149/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Raw Avelyn +7 | 158/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Raw Avelyn +8 | 168/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Raw Avelyn +9 | 177/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Raw Avelyn +10 | 187/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Enchanted
Reduces: Nothing.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
---|---|---|---|
Enchanted Avelyn +0 | 85/0/0/0/0 | -/-/D/-/-/- | 0/0/0/0/0 |
Enchanted Avelyn +1 | 93/0/0/0/0 | -/-/D/-/-/- | 0/0/0/0/0 |
Enchanted Avelyn +2 | 102/0/0/0/0 | -/-/D/-/-/- | 0/0/0/0/0 |
Enchanted Avelyn +3 | 110/0/0/0/0 | -/-/D/-/-/- | 0/0/0/0/0 |
Enchanted Avelyn +4 | 119/0/0/0/0 | -/-/D/-/-/- | 0/0/0/0/0 |
Enchanted Avelyn +5 | 127/0/0/0/0 | -/-/D/-/-/- | 0/0/0/0/0 |
Enchanted Avelyn +6 | 136/0/0/0/0 | -/-/D/-/-/- | 0/0/0/0/0 |
Enchanted Avelyn +7 | 144/0/0/0/0 | -/-/D/-/-/- | 0/0/0/0/0 |
Enchanted Avelyn +8 | 153/0/0/0/0 | -/-/D/-/-/- | 0/0/0/0/0 |
Enchanted Avelyn +9 | 161/0/0/0/0 | -/-/D/-/-/- | 0/0/0/0/0 |
Enchanted Avelyn +10 | 170/0/0/0/0 | -/-/C/-/-/- | 0/0/0/0/0 |
Mundane
Reduces: Physical base damage.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
---|---|---|---|
Mundane Avelyn +0 | 12/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Mundane Avelyn +1 | 14/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Mundane Avelyn +2 | 15/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Mundane Avelyn +3 | 16/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Mundane Avelyn +4 | 17/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Mundane Avelyn +5 | 19/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Mundane Avelyn +6 | 20/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Mundane Avelyn +7 | 21/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Mundane Avelyn +8 | 22/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Mundane Avelyn +9 | 24/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Mundane Avelyn +10 | 25/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: |
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: | The durability of the weapon. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Enchantable? Items/Spells: | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items. |