Armor of Aurous (Transparent)
armor of aurous transparent

In-Game Description

Armor of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.

According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?

Effect: Raises equipment load.

Availability

General Information

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Armor of Aurous 76/82/72/74 30/25/32/28 20/24/0/0 0 40 3.2 -/-/-/- B

Upgrades

Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Armor of Aurous +0 76/82/72/74 30/25/32/28 20/24/0/0 - -
Armor of Aurous +1 83/90/79/81 33/27/35/30 22/26/0/0 1x Twinkling Titanite 1150
Armor of Aurous +2 91/98/86/88 36/29/38/33 24/28/0/0 1x Twinkling Titanite 1430
Armor of Aurous +3 99/106/94/96 39/32/41/35 26/31/0/0 2x Twinkling Titanite 1720
Armor of Aurous +4 107/114/101/103 42/34/44/38 28/33/0/0 2x Twinkling Titanite 2290
Armor of Aurous +5 115/123/109/111 45/37/48/41 31/36/0/0 3x Twinkling Titanite 2580

Key

Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
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