Armor of Aurous
armor of aurous

In-Game Description

Armor of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.

According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?

Availability

Red Phantom Aurous Knight Phantom drop.

General Information

Part of the Aurous Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Armor of Aurous 122/118/128/123 43/42/30/46 34/44/0/0 18 80 10.1 -/-/-/- A

Upgrades

Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Twinkling Titanite Souls Cost
Armor of Aurous +0 122/118/128/123 43/42/30/46 34/44/0/0 N/A N/A
Armor of Aurous +1 134/129/140/135 47/46/33/50 37/48/0/0 1 1,150
Armor of Aurous +2 146/141/153/147 51/50/36/55 40/52/0/0 1 1,430
Armor of Aurous +3 158/153/166/159 56/54/39/59 44/56/0/0 2 1,720
Armor of Aurous +4 170/165/179/171 60/58/42/64 47/60/0/0 2 2,290
Armor of Aurous +5 183/177/192/184 65/63/45/69 51/65/0/0 3 2,580

Key

Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleeding
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
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