Robes of the Archdrake sect of Lindelt.
Little is known about the Archdrake sect
and its ancient rituals, and those who dare to indulge
their curiosity have been known to simply vanish.
The Archdrake sect are the keepers of Lindelt's
histories, including the only record of its
foundation, a tome they have good reason to
keep hidden away.
- The Cleric class starts with this item.
- The Lost Bastille treasure, near the room with many chests and a Pharros contraption.
- Dropped by Lindelt Clerics in Shrine of Amana.
Part of the Archdrake Set.
|Name||Physical Defense||Elemental Defense||Resistance||Poise||Durability||Weight||Attributes Required||Physical DEF Bonus|
|Name||Physical Defense||Elemental Defense||Resistance||Materials Cost||Souls Cost|
|Archdrake Robes +0||89/89/89/89||28/27/47/27||24/20/0/0||N/A||N/A|
|Archdrake Robes +1||97/97/97/97||30/29/51/29||26/22/0/0||1x Titanite Shard||530|
|Archdrake Robes +2||106/106/106/106||33/32/56/32||28/24/0/0||2x Titanite Shard||660|
|Archdrake Robes +3||115/115/115/115||36/35/60/34||31/26/0/0||3x Titanite Shard||790|
|Archdrake Robes +4||124/124/124/124||39/37/65/37||33/28/0/0||1x Large Titanite Shard||1050|
|Archdrake Robes +5||133/133/133/133||42/40/70/40||36/30/0/0||2x Large Titanite Shard||1190|
|Archdrake Robes +6||142/142/142/142||45/43/74/42||38/32/0/0||3x Large Titanite Shard||1320|
|Archdrake Robes +7||151/151/151/151||48/45/79/45||40/34/0/0||1x Titanite Chunk||1580|
|Archdrake Robes +8||160/160/160/160||51/48/83/47||43/36/0/0||2x Titanite Chunk||1710|
|Archdrake Robes +9||169/169/169/169||54/51/88/50||45/38/0/0||3x Titanite Chunk||1840|
|Archdrake Robes +10||178/178/178/178||57/54/93/53||48/40/0/0||1x Titanite Slab||2100|
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The Resistance dictate how resilient the piece of armor is to status ailments.
|Poise:||Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.|
|Durability:||The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.|
|Weight:||The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.|
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|Physical DEF Bonus:||The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.