Alva Armor
alva armor

In-Game Description

Armor worn by Alva the Wayfarer.
Light but offers very high defense.

Alva crossed many a land in search
of a cure for Saint Serreta's sickness,
but failed and relinquished his knighthood.

Alva was once wracked with guilt and remorse,
but rediscovered his purpose in life with the
aid of the witch who once
plotted against him.

Availability

Sold by Maughlin the Armourer after you have spent at least 15,000 souls at his shop.

General Information

Part of the Alva Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Alva Armor 89/85/92/88 25/27/19/26 26/35/0/0 15 80 8.8 -/-/-/- A

Upgrades

Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Alva Armor +0 89/85/92/88 25/27/19/26 26/35/0/0 - -
Alva Armor +1 98/93/101/96 27/29/20/28 28/38/0/0 1x Titanite Shard 1050
Alva Armor +2 107/102/110/105 29/32/22/31 31/41/0/0 2x Titanite Shard 1320
Alva Armor +3 116/110/119/114 32/35/24/34 34/45/0/0 3x Titanite Shard 1580
Alva Armor +4 125/119/129/123 34/37/26/36 36/48/0/0 1x Large Titanite Shard 2100
Alva Armor +5 134/127/138/132 37/40/28/39 39/52/0/0 2x Large Titanite Shard 2370
Alva Armor +6 143/136/147/140 39/43/29/42 42/55/0/0 3x Large Titanite Shard 2630
Alva Armor +7 152/144/157/149 41/45/31/44 44/58/0/0 1x Titanite Chunk 3150
Alva Armor +8 161/153/166/158 44/48/33/47 47/62/0/0 2x Titanite Chunk 3420
Alva Armor +9 170/161/175/167 46/51/35/50 50/65/0/0 3x Titanite Chunk 3680
Alva Armor +10 179/170/185/176 49/54/37/53 53/69/0/0 1x Titanite Slab 4200

Key

Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
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