Alonne Captain Helm
alonne captain helm

In-Game Description

Helmet worn by the captain of the Alonne Knights.

The accoutrements of the Alonne Knights, who
served the Old Iron King, were created with an
advanced casting technique. They remain solid,
and handsomely crafted.

The design is styled after the armor worn by an
unusual knight who trained the Iron King's men in
the sword. He was said to have deserted his liege
after bearing witness to his descent into depravity.


Alonne Knight Captain drop.

General Information

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Alonne Captain Helmet 53/50/56/53 11/17/7/11 6/12/0/0 12 90 5.1 -/-/-/- C


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Alonne Captain Helm +0 53/50/56/53 11/17/7/11 6/12/0/0 - -
Alonne Captain Helm +1 58/55/61/58 12/18/7/12 6/13/0/0 1x Titanite Shard 680
Alonne Captain Helm +2 63/60/67/63 13/20/8/13 7/14/0/0 2x Titanite Shard 850
Alonne Captain Helm +3 68/65/72/68 14/22/9/14 7/15/0/0 3x Titanite Shard 1020
Alonne Captain Helm +4 74/70/78/74 15/23/10/15 8/17/0/0 1x Large Titanite Shard 1350
Alonne Captain Helm +5 79/75/84/79 16/25/11/16 8/18/0/0 2x Large Titanite Shard 1520
Alonne Captain Helm +6 84/80/89/84 17/27/11/17 9/19/0/0 3x Large Titanite Shard 1690
Alonne Captain Helm +7 90/85/95/90 18/28/12/18 9/21/0/0 1x Titanite Chunk 2030
Alonne Captain Helm +8 95/90/100/95 19/30/13/19 10/22/0/0 2x Titanite Chunk 2200
Alonne Captain Helm +9 100/95/106/100 20/32/14/20 10/23/0/0 3x Titanite Chunk 2370
Alonne Captain Helm +10 106/100/112/106 22/34/15/22 11/25/0/0 1x Titanite Slab 2700


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
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