Alonne Captain Armor
alonne captain armor

In-Game Description

Armor worn by the captain of the Alonne Knights.

The accoutrements of the Alonne Knights, who
served the Old Iron King, were created with an
advanced casting technique. They remain solid,
and handsomely crafted.

The design is styled after the armor worn by an
unusual knight who trained the Iron King's men in
the sword. He was said to have deserted his liege
after bearing witness to his descent into depravity.

Availability

Alonne Knight Captain drop.

General Information

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Alonne Captain Armor 162/153/171/162 34/53/23/34 17/38/0/0 38 90 15.6 -/-/-/- A

Upgrades

Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Alonne Captain Armor +0 162/153/171/162 34/53/23/34 17/38/0/0 - -
Alonne Captain Armor +1 178/168/188/178 37/58/25/37 18/41/0/0 1 Titanite Shard 1420
Alonne Captain Armor +2 194/183/205/194 40/63/27/40 20/45/0/0 2 Titanite Shard 1780
Alonne Captain Armor +3 210/198/222/210 44/68/29/44 22/49/0/0 3 Titanite Shard 2130
Alonne Captain Armor +4 226/213/239/226 47/74/31/47 23/52/0/0 1 Large Titanite Shard 2840
Alonne Captain Armor +5 243/229/257/243 51/79/34/51 25/56/0/0 2 Large Titanite Shard 3190
Alonne Captain Armor +6 259/244/274/259 54/84/36/54 27/60/0/0 3 Large Titanite Shard 3550
Alonne Captain Armor +7 275/259/291/275 57/90/38/57 28/63/0/0 1 Titanite Chunk 4260
Alonne Captain Armor +8 291/274/308/291 61/95/40/61 30/67/0/0 2 Titanite Chunk 4610
Alonne Captain Armor +9 307/289/325/307 64/100/42/64 32/71/0/0 3 Titanite Chunk 4970
Alonne Captain Armor +10 324/305/343/324 68/106/45/68 34/75/0/0 1 Titanite Slab 5670

Key

Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
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