Aldia's Keep
Table of Contents
Quick Reference
Boss | NPCs | Notable Loot | Enemies | Enemy Drops |
---|---|---|---|---|
Guardian Dragon | Royal Sorcerer Navlaan | Northern Ritual Band +2 Soul Geyser Great Magic Barrier Malformed Shell Aldia Key Fire Seed 3x Petrified Dragon Bone 2x Bonfire Ascetic |
Rabid Kobold Mimic Ogre Mirror Squire Red Crystal Lizard Basilisk Giant Basilisk Dragon Acolyte Enhanced Undead Hunting Dog Giant Acid Horn Beetle Invader Aslatiel of Mirrah Invader Royal Sorcerer Navlaan Scholar of the First Sin: Belfry Gargoyle (x1) Prowling Magus Bonfire Intensity 2+ only enemies: Roaming Soul Painting Guardian Phantom |
Shotel Crescent Axe Drakekeeper's Greataxe Black Knight Ultra Greatsword Black Knight Greataxe Black Knight Greatsword Black Knight Halberd Affinity Dark Mask Sunset Staff Dragon Sage Hood Dragon Acolyte Set Aldia Hammer Bone Shield Malformed Shell Chaos Shield Chaos Rapier Old Mirrah Greatsword Monastery Set Monastery Scimitar |
Description
In the far eastern outskirts of Drangleic lies an old manor that is now long forgotten.
As it should be, for the things that lurk there are better left unknown.1
A murky keep, home to an experimental lord. Requires King's Ring to access.
Connections
- Shaded Woods, take the middle path at the Ruined Fork Road bonfire.
- Dragon Aerie
Bonfires
- Foregarden
Inside a wooden hut in the courtyard.
- Ritual Site
Once past the dragon statue and in the hall, enter the room behind and to the left of the caged ogre. You should see a staircase going down, in the middle of the staircase will be a landing, there is an illusionary wall on the left here concealing the bonfire.
Walkthrough
Map (Japanese)
Item Guide
Aldia's Keep Video Walkthrough w/ Boss
Loot
Dark Souls II
Dark Souls II: Scholar of the First Sin
Notes
- Do not pull the lever under the main staircase or Royal Sorcerer Navlaan's questline becomes unavailable.
- Royal Sorcerer Navlaan will invade near the fog door to Guardian Dragon if you pulled the lever.
- At Bonfire Intensity 2+, a Painting Guardian Phantom can be found behind one of the paintings in the hallway.
- Dark Soul II: Scholar of the First Sin:
- To release the creatures in the high cages, you'll need to enter the Locked Laboratory and pull the cage lever.
- In order to access the Locked Laboratory, you'll need to light all four sconces scattered across the zone, defeat all four resulting Forlorn invaders, and return to the main hall with the dragon skeleton. The dragon skeleton will animate and lunge forward, potentially destroying the Basilisk cart and possibly killing you if you're in the way. The top half of the dragon skeleton will then disappear, and Aldia Key will automatically be added to your inventory.
- You'll encounter carts which are apparently being shaken by what's contained within. There's two in the entryway and two in the back hallway. The ones in the back hallway can be smashed open by Ogres, revealing respawning Basilisks. The one near the entry stairs can be smashed by the animated dragon skeleton as it lunges, revealing a Basilisk. The other very first entryway cart may not seem like it can be broken open, but If you manage to drag the entry stair ogre over to it and have it smash it, you'll find that this cart is actually empty - the developers may not have anticipated anyone opening it.
page revision: 71, last edited: 05 May 2016 14:58