Aldia's Keep

Quick Reference

Boss NPCs Notable Loot Enemies Enemy Drops
Guardian Dragon Royal Sorcerer Navlaan Northern Ritual Band +2
Soul Geyser
Great Magic Barrier
Malformed Shell
Aldia Key
Fire Seed
3x Petrified Dragon Bone
2x Bonfire Ascetic
Rabid Kobold
Mimic
Ogre
Mirror Squire
Red Crystal Lizard
Basilisk
Giant Basilisk
Dragon Acolyte
Enhanced Undead
Hunting Dog
Giant Acid Horn Beetle
Invader Aslatiel of Mirrah
Invader Royal Sorcerer Navlaan
Scholar of the First Sin:
Belfry Gargoyle (x1)
Prowling Magus
Bonfire Intensity 2+ only enemies:
Roaming Soul Painting Guardian Phantom
Shotel
Crescent Axe
Drakekeeper's Greataxe
Black Knight Ultra Greatsword
Black Knight Greataxe
Black Knight Greatsword
Black Knight Halberd
Affinity
Dark Mask
Sunset Staff
Dragon Sage Hood
Dragon Acolyte Set
Aldia Hammer
Bone Shield
Malformed Shell
Chaos Shield
Chaos Rapier
Old Mirrah Greatsword
Monastery Set
Monastery Scimitar

Description

In the far eastern outskirts of Drangleic lies an old manor that is now long forgotten.
As it should be, for the things that lurk there are better left unknown.
1

A murky keep, home to an experimental lord. Requires King's Ring to access.

Connections

Bonfires

  • Foregarden
    Inside a wooden hut in the courtyard.
  • Ritual Site
    Once past the dragon statue and in the hall, enter the room behind and to the left of the caged ogre. You should see a staircase going down, in the middle of the staircase will be a landing, there is an illusionary wall on the left here concealing the bonfire.

Walkthrough

Map (Japanese)

Item Guide

Aldia's Keep Video Walkthrough w/ Boss

Loot

Dark Souls II

Dark Souls II: Scholar of the First Sin

Notes

  • Do not pull the lever under the main staircase or Royal Sorcerer Navlaan's questline becomes unavailable.
  • Royal Sorcerer Navlaan will invade near the fog door to Guardian Dragon if you pulled the lever.
  • At Bonfire Intensity 2+, a Painting Guardian Phantom can be found behind one of the paintings in the hallway.
  • Dark Soul II: Scholar of the First Sin:
    • To release the creatures in the high cages, you'll need to enter the Locked Laboratory and pull the cage lever.
    • In order to access the Locked Laboratory, you'll need to light all four sconces scattered across the zone, defeat all four resulting Forlorn invaders, and return to the main hall with the dragon skeleton. The dragon skeleton will animate and lunge forward, potentially destroying the Basilisk cart and possibly killing you if you're in the way. The top half of the dragon skeleton will then disappear, and Aldia Key will automatically be added to your inventory.
  • You'll encounter carts which are apparently being shaken by what's contained within. There's two in the entryway and two in the back hallway. The ones in the back hallway can be smashed open by Ogres, revealing respawning Basilisks. The one near the entry stairs can be smashed by the animated dragon skeleton as it lunges, revealing a Basilisk. The other very first entryway cart may not seem like it can be broken open, but If you manage to drag the entry stair ogre over to it and have it smash it, you'll find that this cart is actually empty - the developers may not have anticipated anyone opening it.
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