Agility

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In-Game Description

Boosts ease of evasion and other actions.

Function

Leveling up Adaptability is the primary way to raise Agility. Attunement also provides, albeit smaller, increases to your Agility stat.

  • Agility is hard capped at 120. It is possible to raise agility up to 120 by having both Adaptability and Attunement at 99.
  • Increases the number of invulnerability frames when rolling.
  • Speed at drinking estus flask or using items
  • Rolling distance depends on your equip burden, not your agility. The lower the ratio of your current equipped burden to your equipment load the farther you roll.

Effect on invincibility frames while dodging (i-frames)

Fast Roll:

Agility iFrame Count Seconds
85 5 0.1667
86 8 0.2667
88 9 0.3
92 10 0.3333
96 11 0.3667
99 12 0.4
105 13 0.4333
111 14 0.4667
114 15 0.5
116 16 0.5333
  • i-frames begin on the very first frame of the roll animation.
  • Additional testing has been performed to refine the breakpoints.12

Backstep

Agility iFrame Count Seconds
85 3 0.1
87 5 0.1667
91 6 0.2
100 7 0.2333
108 8 0.2667
113 9 0.3
  • i-frames begin after the first four frames of the backstep animation (meaning they start on the fifth frame).

Calculating Agility

Agility is calculated as follows:
When Attunement plus 3 * Adaptability is less than or equal to 120, Agility is equal to 80 + ((Attunement + (3 * Adaptability)) / 4)
When Attunement plus 3 * Adaptability is greater than 120, Agility is equal to 110 + ((Attunement + (3 * Adaptability) - 120) / 28)

  • Final Agility values are rounded down
  • If Agility is calculated to be less than 85, it is set to a value of 85 regardless
  • If Attunement and Adaptability are both at 99, Agility is set to a value of 120

Examples:

Attunement Adaptability Agility
2 3 85
8 4 85
9 5 86
10 10 90
8 24 100
44 12 100
30 30 110
20 80 115
86 58 115
99 99 120
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